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- ==============================
- =SECTION FOUR= TROUBLESHOOTING
- ==============================
-
- --------------------------------------------
- CHAPTER [17]: Why won't DOOM work correctly?
- --------------------------------------------
- This chapter helps you if you cannot get the game to function as it
- should.
-
- [17-1]: How can I use SMARTDRV.EXE with DOOM?
- =============================================
- Some people have been complaining about problems with DOOM and
- SMARTDRV.EXE. DOOM is not completely compatible with SMARTDRV.EXE, but
- here is how you can get it to work. Try putting the following command in
- your CONFIG.SYS (This will not work in the AUTOEXEC.BAT):
-
- DEVICE=C:\DOS\SMARTDRV.EXE DOUBLE_BUFFER
-
- The double buffering uses memory differently than the normal
- SMARTDRV.EXE commands. This command will take up 2k of conventional RAM and
- cannot be loaded into high memory. This has been tested on two machines that
- did not work with SMARTDRV.EXE, and this corrected the problem.
-
- [17-2]: Why am I getting an "OUT OF MEMORY" error with DOOM?
- ============================================================
- If you are receiving an "OUT OF MEMORY" error when attempting to run
- DOOM, you might want to attempt any of the following:
-
- (1) DOOM requires at least 4mb of RAM. Check to make sure you have
- at least this amount.
- (2) If you are using MS-DOS v6.xx, try holding down the LEFT SHIFT key
- during bootup. This will stop all your TSRs from loading. Remember to
- reinstall your mouse driver, however.
- (3) If you are using MS-DOS v5.0, rename your AUTOEXEC.BAT to stop all
- your TSRs from booting.
- (4) If you are using MS-DOS v6.xx, try running MEMMAKER to free up more
- RAM at bootup time.
- (5) If you are using MS-DOS v6.xx, create a boot menu. For details
- on creating a boot menu, type "HELP MENUITEM" at your MS-DOS prompt.
- (5) Try running DOOM without using HIMEM and EMM386. If you are
- using a different memory manager, try removing it instead.
-
-
- [17-3]: Why does DOOM crash when I start it?
- ============================================
- Your motherboard may not be compatible with the DOS extender that
- DOOM uses. Try getting DOOM v1.2. If that still does not work, try running
- DOOM with one of the DOS extenders in the file "altdoom1.zip". See Chapter
- [6] for more information on how to get these files.
-
- [17-4]: How can I run DOOM under OS/2?
- ======================================
- People have been having a lot of trouble getting DOOM v1.x to work
- under OS/2. Native OS/2 code is being worked on, so hang in there!
- Here is a list of settings that many DOOM users have been able to use.
-
- DOS_BACKGROUND_EXECUTION OFF
- DOS_BREAK OFF
- DOS_FCBS 16
- DOS_FCBS_KEEP 8
- DOS_FILES 20
- DOS_HIGH OFF
- DOS_RMSIZE 640
- DOS_UMB OFF
-
- DPMI_DOS_API AUTO
- DPMI_MEMORY_LIMIT 8
- DPMI_NETWORK_BUFF_SIZE 8
-
- EMS_FRAME_LOCATION AUTO
- EMS_HIGH_OS_REGION 0
- EMS_LOW_OS_REGION 384
- EMS_MEMORY_LIMIT 2048
-
- HW_NOSOUND OFF
- HW_ROM_TO_RAM ON
- HW_TIMER ON
-
- IDLE_SECONDS 0
- IDLE_SENSITIVITY 100
-
- INT_DURING_IO ON
-
- VIDEO_TRETRACE_EMULATION OFF
- VIDEO_ROM_EMULATION ON
- VIDEO_SWITCH_NOTIFICATION OFF
-
- XMS_HANDLES 32
- XMS_MEMORY_LIMIT 2048
- XMS_MINIMUM_HMA 0
-
- -----------------------------------------------------
- CHAPTER [18]: Why won't my sound card work with DOOM?
- -----------------------------------------------------
-
- This chapter helps fix problems with various sound cards in DOOM.
-
- [18-1]: Why won't my Sound Blaster v1.0 or v1.5 work with DOOM?
- ===============================================================
- The v1.0 shareware release of DOOM does not work correctly with
- earlier versions of the Sound Blaster. It is recommended that you receive
- v1.2 of DOOM to fix this problem. Information on getting this upgrade is
- available in Chapter [6].
- If you insist on using v1.0 of DOOM, here are two different ways to
- fix your problem, although they are not guaranteed to work on all computers.
-
- (1) If you have a turbo button on your computer, turn it off. Run
- DOOM, and when the title screen appears, turn it back on.
- (2) Disable the internal cache.
-
- [18-2]: Why won't my Sound Blaster Pro work with DOOM?
- ======================================================
- If you are using an older graphics card that supports HiColor (16
- bit graphics) you may have trouble getting this to work correctly. The
- only recommendation is to borrow a friend's graphics card.
- DOOM v1.1 has a bug that keeps the Sound Blaster Pro from working
- on IRQ 2, and later versions do not allow usage on IRQ 10.
-
- [18-3]: Why won't my Gravis UltraSound work with DOOM?
- ======================================================
- To get DOOM to run properly with both music and digitized sound
- effects on the Gravis UltraSound use these three steps.
-
- ////// SOUND //////
-
- (1) Set your ULTRASND environment variable, and use GF1 IRQ less than 8
-
- example: SET ULTRASND=220,1,1,7,5
- |_______ GF1 IRQ
-
- NOTE: DOOM v1.2 may be able to use any valid GF1 IRQ including 11,12,15
- However, high IRQs are _not_ recommended. See BUGS.
-
-
- ////// MUSIC //////
-
- (2) Doom requires that you have installed the General MIDI patch set from
- the 2.06a Install Disks (or later) that came with your UltraSound (and are
- also available via FTP and BBS). DOOM will find your patches (using the
- ULTRADIR variable) in the MIDI subdirectory pointed to by ULTRADIR.
-
- example: SET ULTRADIR=C:\ULTRASND
-
- (DOOM will look in C:\ULTRASND\MIDI for the patches)
-
- NOTE: Step 3 is only required for DOOM v1.0 / Operating System 0.99
-
- (3) You will also need to copy ULTRAMID.INI into your DOOM directory and
- rename it to DMXGUS.INI (or find and use the DMXGUS.INI file). ULTRAMID.INI
- is a part of the UltraMID/AIL package (also available via FTP and BBS).
-
-
- ////// SETUP //////
-
- Run the SETUP program in the DOOM directory and select the UltraSound for
- both sfx and music. Now run DOOM!
-
-
- ////// BUGS //////
-
- NOTE: DOOM v1.2 is known to occasionally lockup with GUS support.
-
- If you experience frequent lockups AND are using a high GF1 IRQ
- (10,11,12,15), try using a low IRQ (less than 8).
-
- If you experience frequent lockups AND have less than 1024K of
- GUS RAM, try upgrading to 1024K (1 Megabyte).
-
-
- ////// OPTIMIZING //////
-
- ========================================================================
- Title : GUS1M.WAD
- Author : Tom Klok
- Email Address : a344@mindlink.bc.ca, a00344@giant.rsoft.bc.ca
-
- Description : An optimized MIDI instrument mapping for
- Gravis Ultrasound cards with 1024K on board.
-
- NOTE! If you don't have a GUS with 1024K, this wad will gain you
- nothing (but shouldn't hurt anything either).
- This PWAD contains no new MUS music files or sounds whatsoever.
- Nor does it require any new .PAT files, just those supplied
- with the more recent install disks.
- ========================================================================
-
- Information
- ~~~~~~~~~~~
- As you probably know, Doom's wad file contains a resource named
- DMXGUS which contains a list of all MIDI instruments (patch file
- names) and a table specifying which instruments to load into card
- memory. Since all 190+ instruments can't be loaded at once, the DMXGUS
- file loads a subset of the full GM set and then maps the remaining
- instrument numbers to the loaded instruments.
-
- I was curious about the internal format of MUS files, and pretty
- happy when the MIDI2MUS utility was released. Thanks, guys! Mucking
- around with the original D_* MUS files Doom is supplied with, I
- decided to compare the patches they used with the DMXGUS file to see
- what kind of mapping was going on. It turns out there's a lot of it,
- but much of it is poorly set up. id's supplied DMXGUS file is almost
- exactly the same as the ULTRAMID.INI file supplied with Ultramid 2.00.
- That's a good shot at a generic GM mapping, but Doom never uses many
- of the loaded instruments... and many of the instruments it DOES use
- are mapped to something else.
-
- Therefore, I've rewritten the DMXGUS file to match Doom's MUS
- files as closely as possible. I've booted out about 40 unused
- instruments and added 29 new ones. The difference is quite dramatic.
- Some of the songs have percussion parts that were being thrown out
- before; some of the instruments sound quite different. It's a shame
- that id didn't take the time to do this themselves, but I guess
- they've been too busy tweaking other stuff.
-
- Ok, how do I use it?
- ~~~~~~~~~~~~~~~~~~~~
- Extract the GUS1M.WAD file to wherever you normally put new wad
- files (ie c:\doom\wad), then use it as you'd use any other new WAD
- add-on:
-
- doom -file WAD\GUS1M.WAD
-
- That's it! Hopefully you'll hear the difference as soon as Doom's
- welcome screen comes up.
-
- Why only 1024K GUS's?
- ~~~~~~~~~~~~~~~~~~~~~
- Well, because that's what I own. :) It's taken about 10 hours of
- work to get the 1024K mapping to the point where I'm happy with it. If
- someone else would like to help out with mappings for 256, 512 and
- 768K boards, then go for it! Feel free to contact me for a few utils
- I've written to make >some< of this easier. Much of it is still trial
- and error.
-
- Will it work with id's shareware release of Doom?
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Well... yes, it will. I'm not sure that should be a problem, as
- it's not adding anything that wasn't there before... no new levels,
- sounds, music, etc. It's just touching up something that I feel
- wasn't properly implemented in the first place. And more importantly,
- I can't think of any way of preventing it. The typical means to foil
- shareware use for new levels is to either insert them into episodes 2
- or 3, or to use textures/objects not found in the shareware release.
- Neither would work here.
-
- Look at it this way: it makes the music Doom comes with sound
- better on a 1024K GUS. If you like the change, register Doom and get
- ALL the music! Please give id your support. They're writing the best
- damn games on the market, publishing them as shareware, and supporting
- the GUS. What more could we want? Please let them know you
- appreciate it.
-
- Copyright / Permissions
- ~~~~~~~~~~~~~~~~~~~~~~~
- Authors may use this optimized DMXGUS WAD in their own WAD files,
- and may use it as a base to further modify the GUS's GM mapping,
- provided they give me (Tom Klok) credit within the DMXGUS resource and
- on their PWAD documentation.
-
- Anyone may distribute this WAD, provided you include this text
- file with attributions. You may distribute this pwad in via any media
- (BBS, floppy disk, CDROM, etc).
-
- [18-4]: Why does the game crash when using my Gravis UltraSound?
- ================================================================
- DOOM v1.2 has a small bug which causes DOOM to crash on some
- systems, some of the time. People have reported that these crashes
- can be minimized by using an IRQ at 7 or less, and upgrading the GUS'
- on-board RAM to 1024k.
-
- [18-5]: Why won't my Pro Audio Spectrum 16 work with DOOM?
- ==========================================================
- You may be using an older version of DOOM such as v1.0 or v1.1.
- Get DOOM v1.666 for full PAS-16 support in native mode.
- If the game is locking up after the "HU Init" line, there is a
- solution. Make sure you are loading your PAS MVPRODD.SYS driver low.
- Loading it high can cause DOOM to lock up.
-
- [18-6]: Why won't my ATI Stereo-F/X work with DOOM?
- ===================================================
- Turning off DMA buffering in the sound card's SFX.EXE
- configuration program should fix this problem.
-
- -----------------------------------------
- CHAPTER [19]: Miscellaneous DOOM problems
- -----------------------------------------
-
- [19-1]: Why won't my mouse work with DOOM?
- ==========================================
-
- [19-1-1]: Why does my mouse start moving itself during play?
- ------------------------------------------------------------
- It is recommended that you upgrade to DOOM v1.666 to fix this
- problem.
- Older mouse drivers cause a problem with DOOM v1.2. Make sure you are
- using Microsoft mouse drivers v9.x instead of v8.x. Logitech mouse drivers
- v6.x work as well. The newest Logitech mouse drivers are available at the
- FTP site "wuarchive.wustl.edu" in the directory
- "/systems/ibmpc/msdos/mouse" under the file name "drvr???.zip" where ??? is
- the version number of the drivers.
- If you continue to have this problem, try playing with the keyboard
- or joystick, with the mouse unplugged. DOOM has a bug that causes it to do
- strange things at times.
-
- [19-1-2]: Why won't my two button mouse work with DOOM?
- -------------------------------------------------------
- DOOM's SETUP.EXE program assumes that one has a three button mouse.
- The left button is "fire," the right button is "forward," and the center
- button is "strafe." If you run the setup program that comes with DOOM, you
- can assign "strafe" to the right mouse button, and the setting for "Move
- Forward" then appears to be blank. In actuality, "Move Forward" is set to be
- permanently "on." This can be fixed easily. Edit the file "DEFAULT.CFG" in
- your DOOM directory with any text editor. The three lines of interest
- are: mouseb_fire, mouseb_strafe, and mouseb_forward. The settings for these
- are 0 (left button), 1 (middle button) and 2 (right button). When you ran
- the setup program, mouseb_forward was assigned a value of -1. Go ahead and
- change this to "1", save the file and restart DOOM. The final entries
- should appear as:
-
- mouseb_fire 0
- mouseb_strafe 2
- mouseb_forward 1
-
- This will allow you to shoot with the left button and strafe with the
- right button.
-
- [19-1-3]: Why won't my IBM PS/2 mouse work with DOOM?
- -----------------------------------------------------
- The IBM PS/2 mouse does not seem to work well with DOOM. id
- Software is working on a solution to this problem. The only current
- solution that has been discovered is to load DOOM under Windows. Doing
- this allows the mouse to work perfectly. DOOM v1.666 fixes this
- problem, if you encounter this, upgrade.
-
- (19-2): Why does netDOOM seem to crash at certain times?
- ========================================================
- This is a known bug in v1.2 of DOOM. Upgrade to v1.666, it fixes
- this problem.
-
- [19-3]: Why won't my modem work with DOOM?
- ==========================================
- DOOM seems to be very picky about certain kinds of modems and the
- initialization strings you use with them. Here is a list of initialization
- strings that seem to work well. Many modems have more than one in this
- list; if one does not work, try another one. Place these initialization
- strings in the first line(s) of your MODEM.CFG file.
-
- -----------------------------------------------------------------------------
- AT&T Dataport 2001: AT &F%VFX7S62=0%VG9\Q2\N0&W
- AT&T Dataport: AT &F X7 S62=0 \Q2 \N0 &W
- -----------------------------------------------------------------------------
- Boca AT &Q6 %C0 &K0
- Boca 14.4 Fax/Modem AT S46=0 S37=9 N0 &Q0 &D2 &K4
- Boca 14.4k AT S46=0 S37=9 N0 &Q0 &D2 &K0 %C0
- Boca 14.4 internal AT &C0 S37=9 N0 &Q0 &K0 W0 S36=3 S48=128 %C0
- Boca 14.4k (external) AT &F S0=1 S36=0 &K0 &Q6 N0 S37=9 &D2
- Boca M1440i (internal) ATS48=0S37=9S46=136%C0%E0%M0&K0&Q0&R1&C1&D2\G0\N1N0
- -----------------------------------------------------------------------------
- Cardinal AT &F W0 &Q0 &D2
- Cardinal 14.4k AT &F N0 S37=9 &Q0 &D2 \N1
- -----------------------------------------------------------------------------
- Computer Peripherals 14.4 AT &F S37=9 S46=0 N0 &Q0 &K0
- -----------------------------------------------------------------------------
- Digicom Systems (DSI) (softmodem) AT Z \N0 &D2 &K0 S48=48
- Digicom Systems Scout Plus ATZ*E0*N3*M0*S0*F0&D2
- Digicom connection 96+Softmodem: AT \N1 &d2 %c0 s37=9 &K0
- Digicom connection 96+Softmodem: AT Z \N0 &D2 &K0 S48=0
- Digicom connection 96+Softmodem: ATZ*E0*N3*S0*M0*F0&D2
- -----------------------------------------------------------------------------
- GVC 14.4k (internal) AT &F B8 \Q0
- -----------------------------------------------------------------------------
- Gateway Telepath AT &F S37=9 %C0 &K0 &Q6 \G0
- Gateway Telepath 14.4k AT S46=0 S37=9 N0 &Q0 &D2 &K0 %C0
- Gateway Telepath I: AT S0=1 &N6 &K0 &M0
- Gateway Telepath I: AT &F S37=9 &K0 &Q0 %C0 N0 \G0 &D2 S46=0 S0=1
- Gateway Telepath II AT S0=1 S37=9 %C0 &Q0 &K0
- Gateway Telepath II: AT &F &K0 &M0 &N6 S0=1
- -----------------------------------------------------------------------------
- Generic 14.4k Fax/Modem AT S46=0 S37=9 N0 &Q0 &D2 %C0 \G0 &K0
- Generic v.32bis 14.4k AT \N0 %C0 B8
- -----------------------------------------------------------------------------
- Hayes 28.8k V.FAST Modem AT &Q6 &K S37=9 N %C0 \N0
- Hayes Optima 28.8/14.4 AT &F S37=9 N0 &Q0 &K0
- -----------------------------------------------------------------------------
- Infotel 144I: AT &Q0 S37=9 N0 &D2
- -----------------------------------------------------------------------------
- Intel 14.4k AT \N0 %C0 \Q0 B8
- Intel 14.4k (internal) AT Z B8 Q1 \C0 \N1 %C0 \V
- Intel 400/i Fax/Modem: AT Z\N0 %C0 "H0 S31=9 &Q0 &D
- -----------------------------------------------------------------------------
- Macronix AT S36=3 S37=9 &K0 %C0 \G0
- -----------------------------------------------------------------------------
- Microcom QX/4232bis AT %C0 \N0
- -----------------------------------------------------------------------------
- NOKIA ECM 4896M TRELLIS V.32. AT Z %C0 /N0
- -----------------------------------------------------------------------------
- Netcomm M7F AT &E &K0 B0 \V0 X4 &D2 \N1 \Q0 #J0 #Q9 %C0
- -----------------------------------------------------------------------------
- Nokia ECM 4896M Trellis V.32. AT Z %C0 /N0
- -----------------------------------------------------------------------------
- Practical Peripherals 14400FX v.32bis AT S46=0 &Q0 &K0 &D2
- Practical Peripherals 14400FX v.32bis AT Z S46=0 &Q0 &D2
- -----------------------------------------------------------------------------
- Supra AT &F0 S46=136 %C0
- SupraFaxModem 14.4: AT &K0 &Q6 &D2 \N0 %C0
- Supra (external) AT &K0 &Q0 &D0 \N1
- Supra 14.4k v.32bis AT &F0 S46=136 &Q0 &D2
- SupraFaxModem 14.4: AT S37=9 &Q0 &D2 N \N1 &K
- SupraFaxModem 14.4: AT \N0 &D2 &K0 S48 = 8
- SupraFaxModem: AT &F0 N S37=9
- Supra AT N0 Q0 V1 W1 &K0 \G0 \N0 \%C0 %M0 S37=9
- ------------------------------------------------------------------------------
- Telebit 3000/Worldblazer AT S50=6 S180=0
- ------------------------------------------------------------------------------
- Telepath 14.4k AT &F &M0 &K0 &N6 &H0 S0=1
- ------------------------------------------------------------------------------
- Turbo Modem Plus AT &F B8 %C0 /N1
- ------------------------------------------------------------------------------
- USR Sportster 9600 AT &M0 &K0 &N6
- USR 14.4k AT &K0 &H0 &D0 &I0 &R1
- USR 14.4k AT &F0 B0 S34=1 &N6 &K0 &I0
- USR Sportster AT &F0 &K0 &M0 &B1 S34=1 &N6 &I0
- USR 14.4k AT &B1 &M0 S27=16 &H0 &I0 &K0 &N6
- USR 14.4k AT &M0 &K0 &N8 &D0 B0
- USR 14.4k AT &A0 &B0 &D0 &H1 &I0 &K0 &M0 &N6 &R1 S34=1
- USR Courier 16.8: AT &A0 &M0 &K0& N6 B0 S0=0 X7
- USR Courier v.32bis AT E1 Q0 V1 S7=60 &C1 &D2 &K0 &N6 &A3 &H0 &M0
- USR Sportster 14.4k AT E1 Q0 V1 S7=60 &C1 &D2 &K0 &N6 &A3
- USR Sportster 14.4k: AT &F0 &K0 &M0 &A0
- USR Sportster 14.4k AT &F0 &M0 &K0 &N6 &H0
- USR Sportster 14.4k AT &F0 &K0 &M0 &N6 &H0 &I0 &B1 &R1
- USR Sportster 14.4k: AT &K0 &M0 &N6 &H0 &I0 &B0 &R1
- USR Sportster 14.4k: AT &N6 &K0 &M0 &B1 &H0 &I0
- USR Sportster 14.4k: AT B0 X4 E1 Q0 V1 &M0 &K0 &R1 &N6 &A3 &H0 &I0
- USR Sportster 14.4k AT S7=60 E1 Q0 V1 &C1 &D2 &K0 &N6 &A3 &M0 &H0
- USR Sportster 14.4k: AT S7=60 E1 Q0 V1 &C1 &D2 &K0 &N6 &A3
- USR 14.4k Dual Standard AT B0 X4 Q0 &R1 &B1 &N6 &A0 &D2 &H0 &I0 &K0 &M0 M1
- USR DS v.32bis v.42bis AT &M0 &N6 &A0 &R1 &H0 &K0 &I0 &S0 &B1 X1
- USR Courier HST/DS 16.8k AT X4 B0 &A0 &B0 &H2 &I0 &K0 &M0 &N6
- ------------------------------------------------------------------------------
- ViVa 14.4k AT &F &Q6 \N0 %C0 &D2 N0 S37=9
- Viva 14.4 Fax/Modem: AT S11=50 S37=9 S95=52 L0 N0 S46=0 &Q0 &D2 \N1
- ------------------------------------------------------------------------------
- Wang 14/14 modem: AT S46=0 S37=9 N0 &K0 %C0 %M0 &Q0 &D2 \N1
- ------------------------------------------------------------------------------
- Zoom Init AT &F &Q6 S37=9 N0 &K0 %C0
- Zoom Init AT &F &Q0 S37=9 N0 &K0 S46=0
- Zoom 14.4k VFX AT &Q6 S37=9 N0 %C0 \N0
- Zoom Init AT &Q6 S37=9 N0 &K0 S46=136 S36=1 S48=128 %C0
- Zoom OEM Modem AT &Q6 S37=9 N0 &K0
- Zoom: AT &Q6 S37=9 N0 &K0 %C0
- Zoom: AT &Q0 S37=9 N0 &K0 %C0
- Zoom: AT &Q6 &K0 &D2 \N0 %C0
- ------------------------------------------------------------------------------
- Zyxel (E+): AT &N3 &K0
- Zyxel U-1496E+ AT Z &N4 &K0
- ------------------------------------------------------------------------------
-
- [19-4]: Why is my network slowing down when using DOOM?
- =======================================================
- You may have an older version of DOOM, such as v1.0 or v1.1. These
- older versions utilized broadcast packets, which slow down many networks.
- Upgrading to v1.666 will fix this problem, since v1.666 utilizes direct
- packets.
-
- [19-5]: Why won't the v1.666 patch install correctly?
- ===================================================
- The DOOM v1.666 patch expects to find the ORIGINAL game in your DOOM
- directory. If you replaced or altered the DOOM.EXE file with a new
- version, the patch will not work.
- If the patch complains about missing "LICENSE.DOC" and/or
- "FILE_ID.DIZ," the command "PATCH -ignoremissing" can be used. However,
- this will not help if the patch complains about "DOOM.EXE" or "DOOM.WAD."
- If you are using the registered version, some distributors shipped
- an older release of v1.1. It is recommended that you call your
- distributor, or E-mail "help@idsoftware.com" if you ordered from id
- Software for more help.
-
- [19-6]: DOOM is too easy
- ========================
- If you find DOOM too easy, here are some suggestions.
-
- (1) Play on a harder difficulty level.
- (2) Only save your game at the beginning of each level.
- (3) Never save your game and try completing the mission.
- (4) Only use your fist and pistol for the entire game.
- (5) Turn down your screen contrast so you can see less.
- (6) Use the "-respawn" parameter upon loading DOOM to allow the
- monsters to revive in other difficulty levels.
-
- [19-7]: DOOM is too hard
- ========================
- If you find DOOM too hard, here are some suggestions.
-
- (1) Play on an easier difficulty level.
- (2) Save your game often.
- (3) Try using some of the cheat codes or a cheating utility.
- (4) Turn up your screen contrast so you can see more.
- (5) Press F11 during game play for gamma correction.
-
- [19-8]: I get motion sickness when playing DOOM
- ===============================================
- There have been a lot of discussion about this phenomenon. In short
- some people experience dizziness attributed to the game movement. There were
- many theories, most along the line of motion sickness. Some also said that
- the animation is too smooth so it fools your brain into believing it to be
- real. Others said its too jerky and it makes you vomit like being sea sick.
- Another popular theory is that lack of proper acceleration (like on-off high
- speed) attribute to the nausea. I will not go into discussion of why.
- Instead, I will post some steps people suggested. Remedies are not
- guaranteed to work. There are many, all are experimental and some will have
- opposite effects on different people. This, it seems, is a very individual
- problem.
-
- (1) Try different display sizes. Either use different size monitors
- or use the screen size option to vary the display window.
-
- (2) Try sitting closer/further from the display (don't stick your
- nose in it, I don't want you to get radiation sick). Try combining this with
- focusing/defocusing on the display or surroundings. This is to see if you
- are being aware that you are looking at the monitor and hopefully it may
- convince your brain that what you play is not really real.
-
- (3) Try different machine speeds. If you have a turbo switch try
- playing with it on/off.
-
- (4) Try different input devices. With a mouse you can control
- acceleration more accurately than with a joystick or the keyboard.
-
- (5) Play on your friend's/colleague's computer. See if it is
- better/worse.
-
- (6) Have breaks while you play. Play in turns. Watch others play &
- then play yourself.
-
- (7) If you have sound card, try playing with/without the sound. If
- your sound card is stereo try playing with headphones on. Reverse the
- headphones so that left becomes right.
-
- After switching machines, many have problems adjusting too.
- On a 486, things may seem "too smooth." On a 386, it may make you want to
- vomit. Sometimes you just have to give time to adjust.
-
- ============================
- =SECTION FIVE= MISCELLANEOUS
- ============================
-
- ---------------------------------------------------------
- CHAPTER *20*: The Night Before DOOM: A Poem From the Past
- ---------------------------------------------------------
-
- Last year, about a week before DOOM was released, I wrote a poem
- about "The Night Before DOOM," an obvious parody of "The Night Before
- Christmas." In celebration of DOOM's birthday, Christmas 1995, and in
- memory of 1994, I return "The Night Before DOOM" to everyone.
-
- ----------------------------------------------------------------------------
- T H E N I G H T B E F O R E *-D-*-*-O-*-*-O-*-*-M-*
- Written by: Hank Leukart (ap641@cleveland.freenet.edu)
- ----------------------------------------------------------------------------
-
- `Twas the night before DOOM,
- and all through the house,
- I had set up my multi-playing networks,
- each with a mouse.
- The networks were strung,
- with extra special care
- in hopes that DOOM,
- soon would be there.
- The children were nestled all snug in their beds,
- while visions of demons danced through their heads.
- And my computer's processor it was so quick,
- boy was I glad I bought that 486.
- When out on the Internet there was a Usenet posting,
- I dialed right in to see what it was boasting.
- Off to the news reader I flew like a hound,
- "Oh no," I cried! The news reader was down!
- Frustrated, bewildered, feeling really low,
- I leaned back to see what I heard out the window.
- When what to my wondering eyes should appear,
- but a group of 6 cars, driving 60 I fear!
- With a big young driver, just look at him go!
- I knew in a moment, it must be John Romero!
- Over the speed limit, his band of cars came,
- And he whistled, and shouted, and called them by name:
- "Now, Jay! Now, John!
- Now, Dave and Kevin!
- On, Adrian! On, Sandy!
- On, Shawn and Robert!"
- To the top of the driveway!
- Don't hit that wall!
- Now stop your car, stop your car, stop your car all!
- Leaving the car, he entered the house,
- Walking quietly, so as to not wake the spouse.
- He was dressed in a T-shirt, and a a pair of jeans too,
- I was unsure of what he was going to do.
- Boxes of DOOM he had flung on his back,
- and he looked like a peddler just opening his pack.
- Those boxes - how they sparkled! The shrink-wrap so tight!
- The character was drawn on the front, just ready to fight!
- The Chain Saw and Shotgun he held in his hand,
- Where was the BFG9000?: The best gun in the land.
- And then I saw it, strapped to his back,
- Along with a copy of the "Official" DOOM FAQ!
- A wink of John's eye and a twist of his head,
- Soon gave me to know I had nothing to dread.
- He spoke not a word, but went straight to his work,
- Installed it on the network, then turned with a jerk.
- And placing a hand into his jeans,
- out came his keys - oh how they gleamed!
- He sprang to his car, to the id team gave a whistle,
- and away they all drove, like DOOM's launching of a missile.
- But I heard him exclaim, ere he drove out of sight,
- "DEMONS TO ALL, AND TO ALL A HELLISH NIGHT!"
-
- ----------------------------------------------------------
- CHAPTER *21*: Other literature available from Hank Leukart
- ----------------------------------------------------------
-
- Other literature from Hank Leukart includes:
-
- - dmspec16.txt: The Unofficial DOOM Specs v1.666 (First Quarter, 1995)
- - dinsan66.txt: DOOM iNsAnItY: A humorous look at our favorite game
-
- ------------------------
- CHAPTER [22]: Conclusion
- ------------------------
-
- Phew! Well, that is all I have! I hope this FAQ proves to provide
- a good resource for DOOM information. If you have any suggestions,
- additions, or comments for the FAQ, send me E-mail at
- "ap641@cleveland.freenet.edu". Now, I will just wait in horror as id
- Software releases a press release about a new, upcoming game.
- Thanks for reading the FAQ!
-
- -Hank Leukart
-
- SUPPORT YOUR SHAREWARE COMPANIES! REGISTER YOUR SHAREWARE!
-
- ------------------------------
- CHAPTER [23]: Revision History
- ------------------------------
-
- [23-1]: Pre-Game-Release FAQs
- =============================
-
- v1.0: First release of the DOOM FAQ. (October 25, 1993 EST)
-
- v1.0a: When ASCII uploading v1.0, the spacing malfunctioned. This is
- the same version as 1.0, except with fixed spacing. (October 25, 1993
- EST)
-
- v2.0: First major revision of the "Official" DOOM FAQ. Id gets involved,
- giving new information. The FAQ is rearranged. The FAQ is renamed
- from "The DOOM FAQ" to "The 'Official' DOOM FAQ." (November 1,
- 1993 EST)
-
- v2.5: A standard revision of the "Official" DOOM FAQ. More information
- comes in on what DOOM will and won't support. More DOOM iNsAnItY is
- added. Information on related DOOM software is added. Information on
- DOOM's music and multi-playing is added. Sorry! The "Official"
- DOOM FAQ is no longer 666 lines. :) (November 13, 1993 EST)
-
- v2.6: A minor revision of the "Official" DOOM FAQ. Grammatic and spelling
- errors are corrected. The use of asterixs, parenthesis, and
- brackets are used to highlight which information is new to a FAQ.
- Two new additions to DOOM iNsAnItY that didn't quite make it
- to the v2.5 release are added. More multi-playing information
- added. (November 17, 1993 EST)
-
- [23-2]: Post-Game-Release FAQs
- ==============================
-
- v5.0: A major revision of the "Official" DOOM FAQ. DOOM is released. FAQ
- is completely rewritten. FAQ tells about troubleshooting, cheating,
- and add-on software. New additions to DOOM iNsAnItY. (December 18,
- 1993 EST)
-
- v5.5: A standard revision of the "Official" DOOM FAQ. DOOM v1.2 is
- released, and information on modem play is added. DOOM iNsAnItY is
- released seperately. A complete list of add-on software, modem init
- strings, and troubleshooting guidelines are added. (February 24,
- 1994 EST)
-
- v5.6: A minor revision of the "Official" DOOM FAQ. New add-on software is
- added. Many grammatic problems fixed. The secrets section is
- rewritten. (April 17, 1994 EST)
-
- v5.7: A minor revision of the "Official" DOOM FAQ. Secret information
- completed. New add-on software, more grammatic problems fixed.
- Released in the DOOM v1.4 package. (June 28, 1994 EST)
-
- v5.8: A minor revision of the "Official" DOOM FAQ. Minor grammatic
- problems fixed, updated for v1.666 of DOOM. Released in the DOOM v1.666
- package. (August 30, 1994 EST)
-
- v6.666: A standard revision of the "Official" DOOM FAQ. DOOM II
- information added. A large amount of new add-on software,
- updated information on ports and more. (DOOMSDAY (December 10),
- 1994 EST)
-